Keyed Verges | Ghost Portals with Rules & Risks
Keyed verges only open when you meet certain conditions, but you may not want to. These verges open portals that let possessing spirits and harmful ghosts into our world.
Recap on Verges
You can get more background on verges from our earlier posts, but here’s a short summary:
Verges are an opening between our world and the realm of ghosts and spirits. They don’t stay open very long. In many cases, they open for a few minutes to a few hours, and they tend to be one-way portals. So, ghosts and other spectral entities can enter our world–we can’t go into theirs.
Here’s another thing to know: You can’t destroy a verge.
Types of Keyed Verges
Keyed verges need certain conditions to open. These include:
This is a measure of time. Usually, these are specific like during a blue moon or solar eclipse. Or, it could just happen every Wednesday at 10:37 AM.
As the subheader suggests, this verge opens when environmental factors happen. They, too, tend to be very specific like it rained for 7 days and the temperature was 100°F.
You have to kill something, destroy something you love or blood needs to spill. This one also has specific conditions met, like pig’s blood, killing a pet or destroying an heirloom. Whatever gets sacrificed, you have to feel its pain.
You could think of anchors as a scavenger hunt: You pull together a bunch of crazy stuff to open the portal. You may need to find a French-Canadian priest’s molar and wash it in muddy water from the Mississippi River. Once you assemble all the anchors, you might open the verge. Also, you may need to recite a spell, but that’s a different subject.
Keyed Verge Constraints
Keyed verges have a couple of constraints, or rules, that make them pretty limited.
First, verges are found in rural settings. For some unknown reason, verges aren’t usually found in urban settings. If they are, they’re difficult to find. There have been rumors of them found in sewers or the cellars of abandoned buildings. But, Ghostly Activities didn’t find any evidence of this in our research.
Second, verges are bound to a place and, more specifically, to a thing like a gate, door or arch. This seems to jive with the literal gateway we described earlier. In a rural setting, this could be a graveyard entrance or an abandoned house’s doorway.
Signs a Keyed Verge Has Opened
This is a tough one because an open verge is invisible. In general, open verges have the following characteristics:
- Eerie sounds echo around the portal
- Shimmering, yet transparent, pools of air float against a wall or floor
- Soft static manifests
- Chilling winds breeze by, with no explanation
- Psychics pass out
Keyed Verge Risks
The biggest risk is possession. Once the verge opens, anyone in the immediate area could get possessed by the spirit. These entities need a human host to stay bound in our world. If they don’t find a host, they’ll dissipate. We didn’t find any information about how long they ‘live’. If we had to guess, we’d say 15 minutes to an hour.
The second risk happens from a physical attack. Like ghost portals, when ghosts or spirits from the Netherworld manifest, they generate poltergeist-like activity. This means rocks could fly at you, the spirit shoves you down or worse. You could try to protect yourself with protection techniques, but this is a different situation. They are likely to fail during such a rare event.
One thought on “Keyed Verges | Ghost Portals with Rules & Risks”
thx 4 the info!
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